Click on the big "+" icon on the top left and select "DMX Lumiverse" Each Lumiverse can have a maximum of 512 channels, just like a regular DMX Universe. Resolume treats a Lumiverse as 1 DMX Universe with a unique DMX Universe ID and Subnet ID. Next we need to Add a new "DMX Lumiverse". Its a simple shader called "Gradient" that is included within Resolume. Note the colour gradient I have in the screenshot is the media I have selected. The next step is to insert them into the Advanced Output system of Resolume, adjust the virtual mapping and position over your actual media.īack in the main window of Resolume, click on the Output Menu and select AdvancedĬlick on the PRESETS menu at the top LEFT and click on NEW to get the same blank layout. Now that we have our custom Fixtures set up, click Close to save them! Pixel Map This fixture's parameters are the same, BUT we need to change the Distribution as this part of the panel starts at the top! Now create a second fixture, you can do it quickly by RIGHT CLICKING on the current fixture "14x14_LEFT" and selecting DUPLICATE. Our panel is oriented so that the 1st pixel is at the bottom left corner, data then flows up, turns RIGHT to the next row, DOWN, then RIGHT then UP etc as indicated by the icon we have selected. Probably the most important attribute, this tells Resolume the physical placement of each pixel. We can leave this as is at 2.5 Distribution There are a tons of different configurations to choose from. Note that you could also drive pixels that are RBGW (white) or just White. Our pixels have RGB leds inside BUT, and this is a big BUT, the actual order the LEDs translate the data sent to them can vary from pixel models.įor simplicity I will be using RGB and filtering the actual layout of data in the Driver Device later on. The color space attribute tells Resolume how to organise each pixel's color data and in what order the colors appear. We will set this one to 7 pixels wide by 14 pixels tall. This allows us to set the width and height of the fixture. Lets go over the Fixture Parameters for this fixture. Scroll down to it on the left pane and double click on it to rename it. Custom FixtureĬlicking on the "+" button in the Fixtures panel, creates a new fixture for us. Note they will differ only in the "distribution" attribute. We will create 2 fixtures called "14x14_LEFT" and "14x14 _Right". Don't worry, we will cover this later.Ībove is the physical layout of all the pixels on our 14x14 matrix. The driver device will be tasked with compiling the DMX data from both universes and appropriately rendering it to the LEDs. We will then use these fixture in 2 universes. For simplicity, we are going to create 2 fixture that are the left and right parts of the matrix. So we have to create 2 fixtures that split the panel into 2 sections. We can only fit 170 pixels worth of RGB data into 512 bytes! If you remember from earlier how many channels a single DMX Universe has, you will note that we can not fit this matrix into 1 DMX universe. Our 14 x 14 pixel matrix has a total 196 pixels. Things like what kind of channels it will have, the width and height of your fixture, its direction, colour space etc PixelsĪ visual and numerical representation of the fixture we create This pane allows you to set parameters for the fixture you are editing. The Fixture editor is split into 3 panes: FixturesĪ list of all your Fixtures, you can add and remove them at will, rename them etc Fixture Parameters Inside Resolume, click on Application, and select Fixture Editor: Resolume let's you create any variation of layouts using its Fixture Editor. The first thing we need to do is create a custom fixture for our LED Matrix Screen. Let's begin by setting up Resolume by creating a custom Advanced Output setup for our pixel map. I'm going to assume that we already have some media that we want to play on our little LED Matrix.
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